Originally Posted by Tuco
Why are we still discussing Smite? It's almost a given that it will get the "Battlemaster treatment".

And I doubt Larian needs any convincing on compromising. If anything it's looking like it could be take some work to dissuade them to go too far in that direction. Assuming there's any hope left.

Also, as someone already pointed to you, GM4Him, you don't get the luxury to know ahead how much damage your rogue is defending against. Not even in the tabletop.
At most you can make your choice according to which attack LOOKS like it may be the most dangerous.

The idea is that small tweaks could be made to the core rules in order to cut down on prompts. That's all I'm saying. Would it be a big deal if the game allows damage to be rolled first before applying Uncanny Dodge? It would be to the benefit of the player, and it would cut down on prompt frequency.

Prompt without preset: You're being attacked by Sazza the goblin. Use Uncanny Dodge? No. She can only do maybe 8 damage if she's lucky.

Uncanny Dodge Damage Preset at 10: Sazza hits and does 8 damage. Uncanny Dodge isn't used. Same basic result.

Prompt without preset: You're being attacked by Ragzlin the hobgoblin warlord. Use Uncanny Dodge? YES. He can do some serious damage.

Uncanny Dodge Damage Preset at 10: Ragzlin hits and does 22 damage. Uncanny Dodge is prompted. Use Uncanny Dodge? YES
Same basic result.

Only way it wouldn't be the same result is if Ragzlin wound up doing less than 10 damage to you or if Sazza got a crit. Either way, not much difference, and it would be in the player's favor since if Sazza got a crit you probably would want to use it, and if Ragzlin rolled less than 10 you might want to save it for a different enemy who might still take off more than 10.

The point is, not much sacrifice for a bit more combat speed.