There's A LOT of random ass crafting materials all over the place in DOS2, and I don't expect BG3 to go anywhere close to touching DOS2's special brand of inventory fuckery for that reason alone. It looks like BG3 is actually distancing itself from any kind of elaborate crafting system now, though you can tell that they were considering it at first with all the random herbs you could occasionally find (that weren't highlighted when holding onto the highlight button).
DOS2 had such an elaborate crafting system to the point where you could craft scrolls into blank spellbooks to learn a spell, and you could craft random ass ingredients and essences into scrolls. This usually wasn't very worth it though, outside of one fringe case I can think of where I believe you could learn the Tornado spell (which clears out ALL surfaces, -including cursed fire and deathfog-) or Superconductor like 3-4 levels earlier than when they first start appearing in shops, because certain NPCs carried the specific crafting materials needed to forge a skillbook for those spells. But you wouldn't know this from normal gameplay at all.
But yeah, you realistically never had any use for like 90% of the recipes in that game.
Last edited by Saito Hikari; 05/08/22 02:17 AM.