I also watched his videos about IWD1+2.
This is probably also the reason why I never finished IWD and I will never start IWD2.
You fight one wave of enemies after the other and reload quite often but at some point I forgot why I was in this dungeon.
If you find yourself with nothing to play I would still encourage you to give IWD2 a go. I was surprised how enjoyable it was - there is more RPGness in there then I expected with high reactivity to out party class and skills (though as it uses traditional Inifinity conversation system, entering the conversation with right companion can be tedious at times). I found there were just enough variation in mission objectives and occasional puzzly intermissions to shake things up. I also found difficulty to be at enjoyable level, encouraging tactical thinking, rather then testing encyclopedic knowledge of D&D like Pathfinders.
Maybe
Like I said, I quit IWD1 halfway through not because it was too difficult but because I became bored of fighting tons of golems, giants and trolls and so on and I had forgotten why.
Then I did not start IWD2 because I thought it was more of the same.
I think I liked about Solasta that it tried to give party members a personality.
You still have a party of self made chars and the result of simulating a personality is far from perfect, but in IWD they were just a set of stats.
This is probably because I started IWD after playing BG1+2 and PST, so I expected interesting story and companions in a game that looks very similar.
And PST set the bar really high in that regard.