People on this boards keep mentioning that having d/n is troublesome because of the multiplayer...but older Bgs have multiplayer aswell(???) with d/n cylce
I finished whole Bg1 multiplayer once with a friend and except fighting around pause/unpause button in combats, I never noticed that having day and night in there was in any way problematic?
(i played mp of Bg2 in 2001 something called tru gamespy? but never finished, then 5 years ago or so i finished BG1 EE mp with friend)...but am telling you, i never seen a problem. So what did i miss? or my memory is bad?? Why is this a problem in this modern times at all?
It has more to do with
how Larian wants multiplayer to play. They want players to be able to play against each other and mess around for lols. Which goes completely against the idea of a party based RPG with a story. But that's typical Larian, they bite off more than anyone can chew, and stubbornly refuse to believe something is a bad idea. At least that's my interpretation of it.
I'm one million percent against letting players screw around the map on their own and undermine each other rather than play as a party in a game like this, especially if it means the game can't have a proper D/N cycle. Obviously it will be a game over for everyone if players start competing or killing each other. It should be single party only, with a D/N cycle.
You must gather your party before venturing forth, Larian.
edit: actually some PvP would be great to see, perhaps around a lava/water area. That could finally be eye-opening to just how ridiculous Shove and push effects are.