It's just Larian that seems to think that multiplayer matches poorly with a day/night cycle.
Or at least that's the excuse they used in an interview. Too bad it's a "design challenge" that was solved the very moment they mentioned:

- have the "clock" in the background stop when any player enters in turn-based mode, so the day will last the same for everyone involved regardless of where they go and what they do
- all players need to agree to take a long rest or to make time pass... Oh wait, that's ALREADY the case now, anyway.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN