Hello,
I kind of like the new hotbar functionalities but to be honnest it is far from being easy and convenient to use.
=> It is time consuming to manage
=> Many things are hidden
=> It requires a lot of interraction to use it properly (move the sliders constantly, look at multiple hotbars)
=> It is only "organized" if the player manage them often
It would be a lot more friendly user if the main hotbar would show much more at first glance and if things were better organized and automated.
The new hotbar add a lot of good things but it also changed a thing that was really good in the previous builds : dedicated area for specific icons (actions and bonus actions).
In my opinion it would be a great idea to couple the new UI with the old one to create a larger but also way more automatically organized hotbar.
Here's what I think the hotbar should look like. See explanations below.
Of course keep in mind that the pictures and icons used are given to explain an idea.
Hotbar is divided in 4 parts with sliders between them.
1 : Common actions and bonus actions
2 : Custom hotbar
3 : Items hotbar
4: Reactions hotbar
- Sliders allow the players to make every parts bigger or shorter. You cannot make a part shorter than 2 icons (one on top of the other). The small stylised lines on the top and sides are scaled accordingly.
- The player can remove and rearrange all icons in all parts of the hotbar.
- The "custom hotbar" works the same as now. You can put everything you want, you can sort, click filters, there can eventually have additionnal sliders,...
1 : /
2 : /
3 : Items hotbar
- 4 new activable icons are on the hotbar (quiver, potion case, scroll case, weapons)
- These 4 icons have a specific and shared layout. We easily understand what is an action (grey icons) and a bonus action (blue icons) due to their visual code. The 4 new "items" icons should have their own visual code.
- When you click on them, the custom hotbar becomes black and all arrows / potions / scrolls or weapons you have in your inventory and can use are visible on the UI.
- It works just like when you click a spell that gives you extra options (E.G hex or chromatic orb, but it shows items we have in our inventory).
- It doesn't prevent the players to have items on their "custom hotbar".
- If you don't have let's say any arrows, the quiver icon is greyed out on the hotbar and the button is unactivable. Same for other items.
- We should be able to find these icons "somewhere" to drag and drop them back in the hotbar if we've removed them.
4 : reactions hotbar
- Showing reactions actively will encourage players to use them which will be very important when there will have more and when the system will be a more active gameplay element.
=> It would automate the hotbar a lot.
=> It would make the hotbar bigger, with more informations and interractions with on the first glance
=> It would make the hotbar more organized and more user friendly
=> It would make the player use an efficient and already well known system (hotbar turning black to allow multiple choices when we click an icon)
=> It would visually increase the visual appeal of the slider system
EDIT
=> It may not prevent to eventually allow to fully custom the 4 parts of the hotbar. Players would just have a larger hotbar in 4 parts rather than a single one divided by redlines.
=> that's how I'd like my hotbars to look like but maybe other players would like to dedicate a division to items spells and features rather than to reactions. If someone would like to have special weapons attacks on what I called the "1 : common actions and bonus actions", it may be able to custom it.
In the end what matter is :
- the size of the hotbar.
- the visual layer that is a lot more appealing than red lines sliders.
- the various icons/buttons for items that are a lot less space consuming than having an icon per scroll/arrows/potions you'd like to use.
- the various icons/buttons that are a lot less time consuming than having to open our inventory to drag n' drop all scrolls/arrows/potions you'd like to use in the hotbar
Thanks for reading