But if I have to mod the game to make it good. That is a major F.
I could say the same about BG3...
This is the part that struck me as well. If I ever play BG3, as things stand now, I would be forced to mod the game heavily in order to justify playing it (whereas I see no need for any mods for Solasta).
I not tried any mods in BG3 yet, and even without them i enjoyed the game for 50+ hours, only done 3 play throughs so far. Nothing has pushed me to mod yet. In solasta i felt i needed to because a lot of the classes and feats are not available with the base game. Its annoying requiring you to mod.
Well for me, in BG3, I would consider it a REQUIREMENT to use mods to: increase party size to six; fix party movement and formations; change shove to full action; disable party-lock at the end of Act 1(if that ends up in the game); give XP and loot for non-combat paths to encounters/quests that are equivalent to the combat option; many more options for good-aligned companions; make our created PC much more central to the game; just to name a few.