I am in the camp that BG3 UI is very confusing. For the first time I played, I did not know how to use my abilities on my gear because they show up in common’, which is not where I would have placed said abilities. In this regard, I believe Solasta actually is a bit easier to navigate- dispite me not enjoying the game very much.

If I was a UI designer I would have done it differently. Here is a gist.


A) in battle have a row: Movement, Primary Action, Concluding Action

Show players a visual bar, like in DOS2 of how many action bars they have left [green, blue, red]
When you hover over an item, it will show you which bar it will use.

You will teach this to players in the tutorial. Actions are done in that colour order.


- under movement you would have: Jump, Move, Sprint [all those have green bar]
- under PA you would have: all your main hits. Split them by cost into X rows.
- under CA: you would put all bonus actions, or items the player has.

Doing that would make it much simpler, as player would be taught to look under all the tabs. Problem solved