Originally Posted by Tuco
Originally Posted by 1varangian
I'll just add that I've never missed reactions in previous D&D games that use older rulesets. BG1, BG2, NWN...

Yeah, well, no shit. They weren't turn-based games to begin with and reactions weren't a thing in that system.
The equivalent of a "Counterspell" back then was interrupting a caster in real time with a physical attack or something like a Magic Missile.

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And less spells requiring concentration.

Concentration is something that exists with a very deliberate design purpose: to prevent "pre-buff stockpiling" from becoming a thing.
Like in Buff Finder: Buffmaker and Wrath of the Buffer.

"Bounded accuracy" is a thing for a reason: https://dungeonsdragons.fandom.com/wiki/Bounded_accuracy
I'm just saying I won't play the violin if Larian decides to get rid of Reactions. It seems to be more trouble than it's worth in a video game. Many Reactions could be changed into active abilities that more or less do the same thing.

I like the principle of Concentration but too many Cleric spells require it. Sometimes it feels like you can't cast anything if you have an active concentration spell. It's good at stopping the buffing galore 3.x suffered from, but they took it a bit too far.