limit OP options that players would otherwise practically always choose
Im affraid this isnt possible tho ...
Once you remove some feats people would "allways choose" ... they just start "allways picking" something else.
Would that mean remove that aswell?
And again, and again, until we have only irellevant feats that would practicaly give nothing too interesting?
Like:
Lightly Armoured ... i mean who would take that?
Only Wizard or Sorcerer as far as i know dont have this from the start (feel free to corect me) ... but the problem is, that all robes prepared for Wizard or Sorcerer will be clothing > wasted feat.
Athlete & Weapon master ...
Problem i have with theese is that they also incerases Strength or Dexterity ability score ... seems MUCH more usefull for fighter classes.
Mobile
Perfect choice for combat focused characters aka "the thing everyone would pick" ... i mean just name single class that would never ever ever use more mobility, ignoring difficiulty terain, and canceling AOO.
Skilled
This is something i like the least ... class restrictions for skills are there for some reason (even tho i admit that i dont know it
) and quite honestly i would dare to boldly presume that people would pick the same stuff over and over: either Athletic, or Acrobacy to better resist showe ... perception to find hidden stuff ... and insight to unlock special conversations ...
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And thats what i dislike about it, i mean the idea itself is good ...
But who should decide wich is "low enough to give freely" and wich is "too OP" ?
What is stronger anyway:
Barbarian that potentialy can give HUGE damage, but also can often miss (and yes i know its not that often as Fighter bcs of Reckless Attack)?
Barbarian that can potentialy hold Rage for much longer bcs he have much more movement?
Barbarian that is much more resistant to showe, and have two more bonuses for skillchecks in conversations?
Or Barbarian that have even more bonuses for starting Ability Scores compared to others?
I dont think this can be answered definitively ...
And therefore i would vote for custom Feats, rather than pick existing.
Have you played Fallout: New Vegas? There is something called "
wild wasteland" that changes random encounters to ... well, a little wilder things.
Things like that i would like ... basicaly just flavour, or visual changes ... but nothing too deep from mechanical perspective.