Originally Posted by Brainer
Another long-running issue that hasn't been addressed as of yet (and no doubt mentioned here several times already) is how multi-targeting is implemented for Bless, Bane, and upcast versions of spells that allow additional targets with higher level spell slots (e.g., Command (Halt)). It's unacceptable, frankly. Having almost no control over who gets the effect with something that consumes a resource and is a valuable tactical tool should absolutely not be that freaking awkward to use.

Unfortunately, when I spoke with them about this in particular, it was reported to me as being deliberately intended that way (i.e., that the game randomly selects a number of appropriate targets within the radius, from all appropriate targets available within the radius), and that this is working as intended. I attempted to provide the feedback that this was simply not acceptable mechanically, but so far nothing has come of it.

There is, supposedly, a large spell and casting system rework in the works - no ETA - but I'm hoping that we'll see it launched at the same time as their long awaited reaction rework. We have no further concrete news as of yet.