It can indeed be tied to difficulty levels. Shove probabilities/target priority/general AI effectiveness - all can be tuned down to fit your preferences if we get several difficulty levels. I find it the optimal solution, because I wish every combat I had in this game looked like what you showed in the video. I like that kind of challenge a lot and to take it away from me and others to favor you and others would be a non-optimal solution. smile
We could have both options! So I don't think it illustrates a bad combat by any means. Just a combat you don't enjoy and I can understand why.

Last edited by neprostoman; 08/08/22 09:45 AM.