Originally Posted by Gray Ghost
And just because you can't perfectly limit something doesn't mean limitations shouldn't be put in place.
I didnt say that, did i?
What i was talking about was: In my opinion, there is no way to pick wich feats would make your character too strong ... any of them would, in some aspect.
And that is *the* problem.

When i look at JandK list, and once again yes im aware it was just an example ... he mentions there that he would like to have Initiate feats ...
Maybe this is just bcs i dont know rules too well, so i may miss some really cool combinations but:
I honestly cant imagine why would anyone pick anything else than Initiate Druid for Cleric, in order to get your hands on Shillelagh ...
I also cant really imagine why would any Sorcerer/Bard/maybe Wizard/maybe even Paladin pick anything else than Initiate Warlock, in order to get Hex and Eldrich Blast ...

That is what im talking about ...
If you keep removing things that would make us "much" stronger ... you either end up with irellevant, aka boring feats ... OR you leave there one or two options that will be picked every single time, bcs they are the only interesting choices. laugh

Therefore logicaly such system have in my eyes only two ways to work:
A) Allow ALL feats to be picked, ballance be screwed. laugh
B) Create special starting feats, that would add required favour but dont upset ballance too much.

And this:
Originally Posted by AusarViled
1) Anti-hero: Your posture gives of a frightening aura, you get -1 roll with scholars, nobles, and lawful checks. Gain +1 in intimidation, survival, and acrobatics

2) doctor: Your posture radiates a calming aura: -1 with deception, sleight of hand, and intimidation checks. Gain +1 with religion, persuasion, and Arcana

3) Magician: you gain +1 in insight, performance, and investigation checks. -1 for persuasion, athletics, and acrobatics.

4) Outcast: you gain +1 in animal handling, medicine and slight of hand. -1 for history, religion, and persuasion.

5) Pretty Boy / Girl: +1 in stealth, +1 in insight, +1 in persuasion. -1 for history, investigation, and athletics.
Is PERFECT. :3
Even tho im not quite sure why "pretty boy" should get bonus for Stealth ... that one dont really fit in my opinion. smile

But the premise, is just ideal ...
You get some extra bonuses, that adds necesary flavour ... but dont upset ballance in any way, since you also get some drawback ...

So, such feats would receive +100 from me. smile

(Just for the record i didnt like those racial suggestions even a little bit, thats why i left them out. laugh )

Originally Posted by GM4Him
This plus if you give out a feat at level 1 there is even a less chance people will take a feat at level 4 as opposed to ASI.
I think that chance is fairly low allready ...
I mean, feel free to corect me but if im not wrong ... chances that we get up to level 16 are basicaly none ... meaning (presuming we get at least level 12) we will get 3 ASI (4for Rogues and Fighters, unless we get up to level 14 in the end) ...

Meaning basicaly +6 to ability scores ...
Presuming Larian will keep their word and will provide us Rolled Stats ... and presuming that we will be stubborn enough to roll until we get 3x18 (Happened to me at second atempt on Roll20 btw laugh laugh laugh ) ... and with taking under concideration racial bonuses ...

Most of our characters will probably have at least one free (read as: Will not feel any urge to pick ASI since his most important stats will be allready maxed) feat to pick ...
Question is ... is that *really* enough? O_o

Last edited by RagnarokCzD; 08/08/22 10:18 AM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown