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Originally Posted by neprostoman
But you can do the same and more, you can make AI suffer! I do this all the time... I can teach you if you want!!

What a dumb troll.


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That is rather rude of you! smile
I just can't look at you getting so frustrated by the game while you could be enjoying it. Pity.

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Originally Posted by neprostoman
And DnD have several editions. And homebrewed DnD is still a DnD.
Sure, but BG3 is supposedly based on the latest edition, 5e. While I don't necessarily oppose taking rules from past editions or making homebrew rules (e.g., a bigger diversity in weapons, feats along with ASIs, free feat at level 1, BA potions [of healing], etc), each homebrew rule still should be a good modification of the system. It should work with the general 5e system, not overshadow existing good mechanics, actually improve some previously meh-or-negative aspect of 5e, etc.

Removing the concentration limit would be an example of homebrew/using rules from past D&D editions, and is technically allowed without changing the game away from D&D. But wow would that drastically affect the balance of 5e and widen the power disparity between casters and martials, and generally be an all-around terrible idea (unless I guess you told all your players to play casters. But good luck balancing combats for such a party...)

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Originally Posted by neprostoman
That is rather rude of you! smile
I just can't look at you getting so frustrated by the game while you could be enjoying it. Pity.

I am enjoying it a lot.
Why would I give feedback and suggestions if not to enjoy it even more ? You're just trolling like a child.

Last edited by Maximuuus; 09/08/22 08:40 PM.

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Yeah I am not even against the action-shove change in fact, as I've already written in that thread, it just seemed to me that you put a high emphasis on copying 5e "because it is perfect" and that adding some new decisions is like inventing a bicycle - a thing that I saw quite often while initially browsing the forums. But your vision seems to be rather deliberate so sorry that I took it as the aforementioned nonsense.

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No pity then! Makes your reaction even weirder though. I meant to cheer you up! Any way, no need it seems. Have a good day. wink

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Originally Posted by Tuco
Originally Posted by mrfuji3
Potentially this is a thing that can't be simply fixed by options in settings though, since Larian makes use of a learning AI to govern enemy behavior.

If the default game-mode has SuperShove, the AI will (and clearly has) learn strategies that depend on it. So if Shove is changed to an action, reduced in distance, etc, then that might break the AI behavior. E.g., the AI could default to using Action-Shove to no effect.

Since you mention this tangent, I have to say that I've been made vaguely curious by this. Let's say right now Larian changes Shove to an action without any other additional change. OR a modder does (there are already few mod that force this change now)... What happens with the AI? It maintains the same exact "learned behavior" but wastes an attack to shove just as frequently? Or does "weight" the modified shove as an action, decides it's less appealing that it used to be (outside of specific circumstances) and makes a different decision?

Basically I guess you could summarize the question as "To what degree is the AI based on calculating on the spot and to what gets the best result and to what degree it just acquires a learned behavior running thousands of simulations over time?"

Ideally, Larian trains the AI for each different rule set they will include in the game. Then we will have smart AI for BA shove and action shove.

In case of modding, then most likely AI will act as if it spend its shove action already. It is going to be very difficult for AI to assess the situation where shove is an action and competes with other actions (if Larian does not prepare the AI for this scenario and modders change shove to action). Probably AI won't use shove at all or use it as if it is BA and waste its action doing so.

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What, you don't like it when the Umtumptuous Dror Ragzlin hath pushed you galide?

Last edited by Zerubbabel; 10/08/22 04:53 AM.

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LOL

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Originally Posted by mrfuji3
If the default game-mode has SuperShove, the AI will (and clearly has) learn strategies that depend on it.
That alone is quite asumption ...
I mean, maybe Larian is using some advanced coding to confuse us, but dont programs usualy do prior tasks first? O_o

Originally Posted by mrfuji3
So if Shove is changed to an action, reduced in distance, etc, then that might break the AI behavior.
Disturbt ... maybe.
Break seems like quite stong word. smile

Originally Posted by mrfuji3
E.g., the AI could default to using Action-Shove to no effect.
What exactly do you mean "no effect" ? Like if Larian would reduce shove range to strict 5f, but NPCs AI would still presume that they will shove you thrice as far and act acordingly to that presumption?
Well then yes, but that would be hardly misstake of AI, would it?

Otherwise i must disagree ...
I was never shoved so much as many people claim around here, but if there is one thing im quite certain about, it was allways with intention to kill ... therefore i would presume that AI that would see that by Shove it cant kill your Avatar instantly, would rather attack regulary.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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STILL WAITING FOR NEW COMPANION AND CUSTOM PARTY WITHOUT MULTIPLAYER.
BECAUSE WHY FUCKING NOT???
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I just had a try yesterday.

Red = the area from which you can be OS.
Green = bottomless pit. I included the spider pit in "bottomless"/OS because it mostly mean that one character is out of combat (except if it's a character that already have misty step + spellslot)
Blue = the safe zone

This combat mostly rely on metagaming and is only "rewarding" (or at least not penalizing too much) a single strategy : attack them from behind / from the stairs.
I want to be able to rush into them with melee characters and fight arround the throne. I don't want to be OS before knowing that I should stay so far away from holes.
What is a bad position should be mostly obvious (this is visible holes, not hidden traps) at the first glance, not after you've lost a character.


[Linked Image from zupimages.net]


This is the kind of expected dangerous zone most players will have in mind when they're gonna see holes.
And to my own surprise... this is the danger zone for SHOVE. If you're a bit further your character won't fall into the pits if they're shoved by a 18 str character.
Shove distance doesn't seem so broken here in the end (Dror probably has more str than my Lae'zel though)

[Linked Image from zupimages.net]

Last edited by Maximuuus; 10/08/22 07:10 AM.

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I would be fine if there is one and only one boss fight revolved around shoving and positioning. Some kind of super shover/thrower type of boss.

But shove as in its current form will dominate every boss with high STR fight, which is very problematic.

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Since we are already dealing with these ridiculous shoves at low levels, how's a Larian fight against a huge creature, a dragon or a giant going to be like? There's nowhere left to go except yeeting PC's off-screen.

And talk about an anti-climax: after Nere's Darth Vader scene where he force-murders his minions, I just casually pushed him into lava with whichever PC's turn came first, I don't even remember.

I just don't get it. Why are they sabotaging their own otherwise great game with stupid nonsense slapstick gameplay like this?

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Originally Posted by 1varangian
I just don't get it. Why are they sabotaging their own otherwise great game with stupid nonsense slapstick gameplay like this?

Good question maybe they are some hardcore fans of


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Just finished the arcane tower for the first time. Expected an epic fight at the end. Nearly got it. If it wasn't for the fact archers should get renamed to pushers. I swear to god. They fired 2 arrows. Other than that they did all in their power to try to push my characters of the map. And it's not like there's a tone of place to get my mages in a safe place considering the quite wide AOE from the boss( The AOE looks dope though, ngl ^^).

Idk, Shove seems a bit too present and easy to use considering how powerful it is ( insta death in most cases). Arcane tower is the only fight where I literally had a shove fest instead of an actual fight.

The goblin camp fight described by Maximuus I imagined they would try to push me in that pit so ended up spending the entire fight in that blue area near the stairs.


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.
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Originally Posted by virion
Just finished the arcane tower for the first time. Expected an epic fight at the end. Nearly got it. If it wasn't for the fact archers should get renamed to pushers. I swear to god. They fired 2 arrows. Other than that they did all in their power to try to push my characters of the map. And it's not like there's a tone of place to get my mages in a safe place considering the quite wide AOE from the boss( The AOE looks dope though, ngl ^^).

Idk, Shove seems a bit too present and easy to use considering how powerful it is ( insta death in most cases). Arcane tower is the only fight where I literally had a shove fest instead of an actual fight.

The goblin camp fight described by Maximuus I imagined they would try to push me in that pit so ended up spending the entire fight in that blue area near the stairs.
How do you even activate the magical lift? I couldn't get it to work when I was there.

Last edited by Staden; 10/08/22 04:01 PM.
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Originally Posted by Staden
Originally Posted by virion
Just finished the arcane tower for the first time. Expected an epic fight at the end. Nearly got it. If it wasn't for the fact archers should get renamed to pushers. I swear to god. They fired 2 arrows. Other than that they did all in their power to try to push my characters of the map. And it's not like there's a tone of place to get my mages in a safe place considering the quite wide AOE from the boss( The AOE looks dope though, ngl ^^).

Idk, Shove seems a bit too present and easy to use considering how powerful it is ( insta death in most cases). Arcane tower is the only fight where I literally had a shove fest instead of an actual fight.

The goblin camp fight described by Maximuus I imagined they would try to push me in that pit so ended up spending the entire fight in that blue area near the stairs.
How do you even activate the magical lift? I couldn't get it to work when I was there.

You need to …


1. Get into the bottom floor somehow, e.g. by jumping down the mushrooms on one outside wall of the tower and lockpicking the garden entrance, though there are other ways.
2. Combine a sussur bloom from the garden with the elevator mechanism in that room, then go up a floor to use the lift.

PS I agree the use of push by enemies in the fight on the top floor of the arcane tower is a particularly infuriating example of an already frustrating feature.


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Originally Posted by Maximuuus
Originally Posted by Alodar
Originally Posted by Maximuuus
- Annoyed to re-move my characters so often because the ennemies have changed my position.
The AI's use of combat tactics shouldn't inconvenience your characters.

Quote
- Annoyed to think of staying at least 10m away from holes (which is often not possible in the game).
You shouldn't have to consider positioning on the battle field.

Quote
- Annoyed that going higher was a worst choice than staying on the ground.
If you choose to have your characters stand on a narrow beam up high the AI should leave you alone.

Quote
- Annoyed to revive characters because the AI has so powerfull tools.
Boss fights should be easy. They should never be able to kill party members.

Quote
- Annoyed that my engaged fighter didn't trigger an AOO on the archer (or force an attack with disadvantage)
AOOs should always trigger when they are supposed to. That's a good thing to be annoyed about.

Quote
- Annoyed to have been one shot (basically, that's what happened to SH but it usually apply to every characters shoved to death)
The AI should only use tactics against your party when it won't hurt or kill your party.

Quote
- Annoyed of spending so many actions to react such powerfull tools and survive rather than choosing how to use my ressources.
You shouldn't have to use resources after a Boss fight. Boss fights should be easy.

Quote
- Annoyed that a fight that could have ended in 4 rounds ended in 6.
Enemies shouldn't do things to interrupt your plans. How dare they!


Just how easy do you think a boss fight should be?

What a great come back, Alodar !
I won't react more considering how stupid your answers are...

Not a great come back, Maximuuus.

Understandable considering how indefensible your complaints are...

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Originally Posted by Alodar
Originally Posted by Maximuuus
Originally Posted by Alodar
Originally Posted by Maximuuus
- Annoyed to re-move my characters so often because the ennemies have changed my position.
The AI's use of combat tactics shouldn't inconvenience your characters.

Quote
- Annoyed to think of staying at least 10m away from holes (which is often not possible in the game).
You shouldn't have to consider positioning on the battle field.

Quote
- Annoyed that going higher was a worst choice than staying on the ground.
If you choose to have your characters stand on a narrow beam up high the AI should leave you alone.

Quote
- Annoyed to revive characters because the AI has so powerfull tools.
Boss fights should be easy. They should never be able to kill party members.

Quote
- Annoyed that my engaged fighter didn't trigger an AOO on the archer (or force an attack with disadvantage)
AOOs should always trigger when they are supposed to. That's a good thing to be annoyed about.

Quote
- Annoyed to have been one shot (basically, that's what happened to SH but it usually apply to every characters shoved to death)
The AI should only use tactics against your party when it won't hurt or kill your party.

Quote
- Annoyed of spending so many actions to react such powerfull tools and survive rather than choosing how to use my ressources.
You shouldn't have to use resources after a Boss fight. Boss fights should be easy.

Quote
- Annoyed that a fight that could have ended in 4 rounds ended in 6.
Enemies shouldn't do things to interrupt your plans. How dare they!


Just how easy do you think a boss fight should be?

What a great come back, Alodar !
I won't react more considering how stupid your answers are...

Not a great come back, Maximuuus.

Understandable considering how indefensible your complaints are...

Interresting.
Thanks for making this thread alive !


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