I had the idea a long time ago that Larian should have started by implementing a real time pause on top of turn based mode to handle reactions. It would require setting up the entire combat system differently, like having action bars that are being filled above character's heads (we could even call them timers where your character can react) when they are attacking or casting a spell, unrolled dices appearing over people being targeted by DC checks, leaving (without the disengage action) opportunity attack zones having a small dodge-like animation before moving where the player can take the opportunity attack action, and so on.
This would allow developers to implement things like portent with ease, and it would make reactions actual reactions.
The problem is, this should have been implemented from the start, and combat speed could have been focused on later. There could even have been accessibility options to make action bars last longer. Or smaller if the person can react quickly.
Last edited by prop85; 08/08/22 04:19 PM.