Originally Posted by prop85
I had the idea a long time ago that Larian should have started by implementing a real time pause on top of turn based mode to handle reactions.
But.... why? This concept pops up every once in a while and I just don't see the point of it. For those who don't want distrupions it is still a distruption as you wait for the quicktime even to finish. Surely, once the turn is finished your hands are still on controller/keyboard so dismissing reaction prompt wouldn't be a bigger time investment then those "opportunity" windows.

And if something unexpected happen you expect player to analyze the situation and make their decision in a limited timeframe... in a turn based game. Reactions means that it is your character reacting to enemy action, not testing player's reactions grin