Originally Posted by Niara
Originally Posted by GM4Him
1. Other reactions specifically say "before dice are rolled" or "before results are revealed". This reaction does not.

No, that's correct, it doesn't, because it is not the type of situation for which that terminology is used, in the official style writing. The official style phrasing that people are most familiar with is "You make this decision after the dice are rolled but before the DM tells you the result" (this was redacted in house to the more neutral "before the result is determined" for most present day publications, but I think a few instances of the former and its variants still slipped through here and there). That type of terminology is used, specifically, in situations dealing with spells or abilities that influence the outcomes of ability checks, attack rolls and saving throws. This is not that situation, so it does not use that language. It uses the language I described above, for the reason I described above. I'm only supplying information; what you do with it, take or leave, is up to you.

Again, this was just to be informative because, as I said before, I'm fine with this allowance being given in a video game format, and it's an acceptable enough translation for smoothing the gaming experience for players to put the decision point at a stage when they can simply see what damage they're mitigating and decide then.

((As an aside, saving Uncanny dodge for crits is perfectly acceptable and accurate - being told that you've been crit is the correct timing for the trigger, before damage is rolled. Similarly, saving it for when a powerful foe uses some special attack is also legitimate, since those details are the subject of Dm story-telling and roleplay, and it is up to the player to decide whether they think that the hit they've just taken is going to be a big one or not, before damage is rolled.))

It's 2am, this is a bit off topic, I'm very tired and I probably should not have responded, but I'm going to leave this here anyway - please take it in the spirit of sharing information and not as an argument of any kind.

Sigh. Taken perfectly as you'd hoped and quite relieved. I was hoping you wouldn't be upset with me for being technical. I kinda hesitated a lot before I responded wondering if it was even worth it.

Quite frankly, I'm not on either side - Camp Prompts or Camp Presets. I'm slightly leaning towards Camp Prompts because frankly more control errs in the direction of safety in my opinion, but I would definitely like to have a reduction in prompts. I don't need a prompt for Counterspell every time someone casts Enlarge, Fire Bolt, Barkskin, Healing Word, Magic Missile, Shield, Mage Hand, or any of the million other spells that I wouldn't use a level 3 spell slot to stop.