But it's not only about this combat...
- Shove is everywhere to push, to disengage, to wake characters up, for the sake of it (goblins, druergar,...)
- Skills that can push your characters are everywhere (Dror, Minotaurs, Bulette,...)
- Items that can push your characters are everywhere (boat to grymforge,...)
This is definitely too much and as a result, combats may be extremely frustrating and tedious. We're pushed so often and so far that we cannot even prevent it.
It may also completely negate some tactical players choices (to engage archers, to use sleep,...) on top of allowing many ennemies to one shot our characters.
+1000
"Shove is everywhere"
Isn't that the truth.
Shove is so ubiquitous in BGIII that to be immersive there should be a class "Shovemaster" or "Shovromancer"
Bards should sing the praises of the Pristine Push and Sublime Shove.
Where are the books on "Shove Lore"? Suggested title just for Tuco "Thar flies the Graceful Arc"
In every encounter I consider first "defense against shove". I put more energy into this than worrying about enemies magic abilities (except of course how it might relate to shove) or combat abilities. Likewise I next consider where I could shove my enemies to. Shove is the currency in the BGIII combateconomy.
Shove is to BGIII combat what tanks were to WWII combat ie "the dominant tactical concern"
Shove is everywhere