It’s the post-mortem of DOS 2 he made for GDC if you want to search for it yourself.
I’m not currently at my PC so I don’t have a link at hand.
The whole thing is worth a watch (for better or worse) but the part I’m referring to right now is in the final Q & A.
Someone asks him why some blatant exploits in the two DOS haven’t been addressed and his take is pretty much “We did it on purpose because thee player feels super-clever when he can break the game”.
Last edited by Tuco; 09/08/22 07:38 AM.