Maybe encounters should reward a fixed amount of exp (valid even for "diplomatic solutions" rather than going on a kill count basis? I've always preferred goal-based exp rewards to granular ones, anyway.

P.S. Not to mention that "enemies attempt to flee" doesn't have to mean "You'll let them do it".

Last edited by Tuco; 09/08/22 11:05 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN