Originally Posted by neprostoman
Originally Posted by GM4Him
And if Send to Camp is a thing, why bother with encumbrance and individual inventory at all.

Yeah I agree that it feels really weird to have this "teleport to the bag of holding in your camp option". It is also related to the game having economy based on selling junk, rather than quests that reward you in coin.

Anyway, what did food do to you? It is kinda immersive to have food in the game. The real issue is not the food by any means, nor the infinite containers, IMO. How is food different from a knife or a fork? How is throwing an apple to kill a goblin not dnd? What do you want it to be like? 15 lootable containers per location? with 5 of them being golden chests which cry "here lies treasure"?

It is all about the cool things. How can I buy this shiny sword from a trader, how can I pay for this scroll or potion. And for now the only answer is - loot junk and sell it. Removing the junk will leave you bankrupt, lol. Introducing gold payments and people actually carrying more gold will completely let you leave the food to rot, not search through every pot like a hungry dog laugh

It's about wasting my time constantly filling up my inventory with junk, and food is just 1 type. I even included knives and such when I said useless clutter. I don't mind crafting if I get cool items from it. I don't like it when I am picking up tons of ingredients so I can make potions that I can buy for a lot less hassle at a vendor. Just make it so all the useless stuff is, as mentioned, auto-marked as Wares so I can sell all Wares at the vendor and I'm good.

But food? It clutters inventory and there's too much of it and it's useless to keep on you. If I can send to camp and use it there only, no reason to even have it in the game.