And if Send to Camp is a thing, why bother with encumbrance and individual inventory at all.
Yeah I agree that it feels really weird to have this "teleport to the bag of holding in your camp option". It is also related to the game having economy based on selling junk, rather than quests that reward you in coin.
Anyway, what did food do to you? It is kinda immersive to have food in the game. The real issue is not the food by any means, nor the infinite containers, IMO. How is food different from a knife or a fork? How is throwing an apple to kill a goblin not dnd? What do you want it to be like? 15 lootable containers per location? with 5 of them being golden chests which cry "here lies treasure"?
It is all about the cool things. How can I buy this shiny sword from a trader, how can I pay for this scroll or potion. And for now the only answer is - loot junk and sell it. Removing the junk will leave you bankrupt, lol. Introducing gold payments and people actually carrying more gold will completely let you leave the food to rot, not search through every pot like a hungry dog
