I even didn't know that there were still "filters"... Having to click the search bar to enable them is absolutely not user friendly.
Filters should be VISIBLE BIG and obvious icons you always see rather than being hidden under a search bar. We should not have to look more than 1 seconds to know how to only display our armors/weapons/arrows/potions/...
I mostly agree with all points raised by Tuco but just a few more commentaries :
- Totally agree with 5. They should at least make it work properly... grey = empty, yellow = something inside, red = something you can steal inside. Same color code for dead bodies...
- I also totally agree with 6. Items tooltip should show us fast what may be important and what is not at all (tags : consummable, wares, weapons, armors, food,...)
There are also a lot of items the description doesn't even tell you what's gonna happen if you "use" them (eat, throw,...).
I don't want to try all items in the game to understand what they can be usefull for. The game should tell me its rules rather than hidding them.
- +1 for 7 too. ALl items that are exactly the same should stack. It doesn't make sense to have 10 dagger icons when you can only have 1 with a little 10 written inside it.
It seems Larian really LOVE to have TONS of useless icons everywhere... Guess what : I don't (inventory, hotbar,...). They should optimize this a lot.
- 8 would be pretty usefull to me when I'm selling things. That's another issue but having to double click on every item is an absolute pain. Even the old BG games selling UI required less clicks...
Last edited by Maximuuus; 09/08/22 12:58 PM.