Originally Posted by mr_planescapist
Probably the only one in the world thinking this but IMHO the BG2 inventory was near PERFECT.
LIMIT (yey!!) of 16 slots for your bag-pack items. 12 slots for wearable equipment stuff. 3 slots for quick items. 3 slots for quiver. No food items. Hardcore weight limit. Super clear, snappy and easy to move stuff around. Potion, key, quiver and bottomless bags.
So much fun to play around that inventory system.
Nowdays its :
Unlimited food
Unlimited rest
Unlimited inventory space
Unlimited magic items
etc...
People say that makes the games fun. I say it makes the game boring and dull as hell.

Yeah. No. I do have to disagree. BG2 and its brothers and sisters had horrible item management. I was CONSTANTLY juggling items from one character to another, and it was 1 item at a time clunky. If I accidentally gave a character too many items, I'd have to drop some in the drop slots and shuffle things around. Lots of different containers for different things - Missile containers, scroll cases, potion cases, gem bags... Ugh!

BUT... that said, you didn't pick up forks and knives and spoons and fish and crackers and animal heads and tomatoes and potatoes...

I don't mind all the mundane loot and food IF it is easy to get rid of like in Pathfinder. I go to the seller and click a button and BOOM. It's gone. I agree that the opposite extreme - ahem Solasta - is boring. You wander through a level and find a treasure chest. Surprise! There's valuable loot in it. There's absolutely no hunting and searching rooms. It's literally just "There's a chest. Loot." or "There's a glowing book. Guess it must be important. Oh! What a surprise [sarcasm]! It's important and leads to a secret passage or something." There's absolutely no reward to that extreme.

But do I have to sift through tons and tons and tons of stuff to determine what's valuable and what I can flipping sell? Do I have to sell each item 1 at a time?

If you're going to make me collect tons of food for immersion, that's fine, but make the differing foods valuable and have something more to it. Give me reasons to carry it as opposed to selling it or storing in the bag of holding chest at camp. Have it spoil or something, or have it not in such great abundance that it might as well simply be a number in the top corner of my screen. If all food is going to be is a number in the top corner and yet it clutters up my inventory tremendously - like 95% of my intentory is useless junk and food - then no. Just turn it into a number in the corner as soon as I pick it up and don't make me waste so much time trying to sort through all my junk to try to figure out what to sell and what to store and such. Junk can be converted to gold easily enough and food can be converted to Camping Supplies number in the corner. I shouldn't be spending 30 minutes at a time for every 5 to 10 minutes of collecting stuff and adventuring trying to mess with my inventory sifting through all of it and Sending to Camp or whatever.