in my ideal world the "quickbar" would be a submenu on a very minimalistic UI
Sounds awfull to me. :-/
Yeah, but it's not a problem of the UI, it's just you.
I mean, you described your ideal Ui here:
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=825596#Post825596Made out of very long hotbars, with several spells of different levels mishmashed on a single bar according to your individual preferences, "all your items ready to click there", etc.
And there's nothing that I can say except that it sounds like pure UI nightmare fuel to me.
Worst, it's a "build your own UI" set of pieces that needs to be constantly tweaked, updated and refreshed.
It's basically a typical super-busy MMO interface, except worse (as it "even less flexible").
Well, pretty much what we already had, in fact. Except for the recent updates to it that made some of us see some pallid light at the end of the tunnel.
I don't understand why popup menu is so terrible to some. Maybe it's just me and Tuco.
Popup menu, Solasta style
Action
Attack, Powers, Spells, Use Items, Disengage, Dash, Shove, Ready Action
Bonus
Off Hand Attack (if applicable), Rogue Dash (if applicable), Rogue Fast Hands Use Item (if applicable), Bonus Action Spells (if applicable)
Want to cast a level 4 spell? Click on Spells. Menu pops up. All prepared spells listed in Level Order. Only the spells you have prepared are listed. Find spell and click on it. Select target.
This is roughly how ALL of the buttons on the UI work. Powers. Menu pops up. Action Surge and Second wind are listed. Click on Action Surge. Boom. Done. In the same place EVERY time. No moving or shifting anywhere.
With BG3, whenever you switch weapons or get a new weapon or skill, buttons are removed and added and you have to rearrange them to fit your preferences. You may start with Off Hand at the top left slot, but when you put away your melee weapons and switch to ranged, or you equip a new weapon, the Off Hand slot is gone. When or if you use two weapons again, it may be at the bottom right or mixed in with various items you can throw. Same goes for spells and scrolls etc. As you add spells or pick up scrolls or whatever, things shift around and are not in the same place you set them originally depending on your choices. It's a mess. To me, anyway.
And I agree that the tabs are too small. They're not easy to see. And, they act like menus anyway, so why not just do menus? Why not do like Solasta or Pathfinder and have buttons instead of these tabs? You click the button and it takes you to a preorganized popup menu of options rather than you click on the tab and it takes you to a hotbar mess of buttons that are not really in an order but are all jumbled. It's the same principle, but the Solasta/Pathfinder method is cleaner and more organized.