1. I like that we can find random food but there could be less of it. If they do not plan to have us able to make different meals for buffs or use food in crafting, then perhaps we only need to find camping supplies on occasion.
2. This could be streamlined a bit but some variety is good. For example, just have meat rather than ham hock, chicken leg, etc (I don't remember exactly what specific items we have)
3. Stacking more items would be great.
4. I don't mind having lots of containers but they should be able to be looted in groups rather than having to click each one. It gets really tedious to click on 20 things in one room so I tend to not bother anymore. A couple of clicks per room would be much better
5-13. Agree with all

Originally Posted by mrfuji3
#1-3: We don't need so much food, and once picked up all food could be translated into rations and immediately sent to camp.
I would prefer it if the send to camp part was optional. That is one of the functions I refuse to use because it is so immersion breaking.

Originally Posted by GM4Him
I don't understand why popup menu is so terrible to some. Maybe it's just me and Tuco.
Haven't played Solasta so I can't really picture how it would be better. I prefer having each action on an adjustable hotbar that I can arrange according to my needs. Having to click on something, find something, then click again feels like it would add more annoyance to the game when I already have enough clicking and micromanaging with the awful movement system. If the game had less clicking and more doing, then the thought of popups would probably not feel so bad. I didn't mind the Pathfinder system with the large bottom bar and the pop out sidebar, that was enough space to fit everything I actually used.

I feel that we could all have what we wanted here though, if there were buttons to open the popup menus that some of you want. You could have a tiny bar with these buttons for everything, or these buttons could be removed from the bar which could also be expanded to add anything we wanted to it.

Originally Posted by Tuco
I'm not good with Photoshop otherwise I'd love to make some mock-up of how that would ideally work in BG3, even keeping a lot of the same aesthetic but rearranging entirely how the sub-menu (that fundamentally are already there as "tabs") would present themselves more fluidly.
I would like to see examples if you are willing to try. Hard to picture from just words.