Originally Posted by SaurianDruid
On the subject of food, I actually enjoy the variety. It adds flavor to the world, and the way the food stuffs add to your supply each night can be used to add a little roleplay of what your meal that night is like.

That said the way it is handled now is a bit annoying. I really dislike needing to send each piece of food to my camp individually and I dislike it more that I need to carry the food on hand to the fire pit to start the night. I'd like there to be a way to automatically send food items to a "camp food surplus" container that is automatically accessed when I click on the bed.

It'd also be kind of nice if there was some form of cooking mechanic where the ingredients you add to your meal matter beyond reaching a set limit, but that'd be a lot of work and isn't a priority to me compared to fixing the awkwardness of how food is currently handled.

Agree with all of the above. A food mechanic is never something I’d have seen as a priority to add to the game, but now it’s there I’d be kind of sad if it were removed or variety reduced because it adds - ahem - flavour. And if we could access camp-stored foods in the selection menu, then it would be easier to pick items that we thought our party might want to eat that night, or just drink all the rum. But I think it should be either supply packs or food, not both. And if supply packs, then it absolutely needs to be possible to split items in the camp chest as they quickly stack into an amount it’s impossible to pick up.

On the topic of the camp chest and send to camp, I don’t mind the mechanic as it’s possible to return to camp any time and it just shortcuts the faff of having to do so. But I think there should be times when it’s not possible to return to camp, and in those situations we shouldn’t be able send to camp either. And the chest should be sortable, filterable and searchable like the player inventory, or just become part of the party inventory when in camp. (And filtering should be better, too.)

Keys are a pain, especially as it’s not easy to know if you’ve opened the lock they belong to. I know there’s a whole other thread about this.

I also find it a pain managing inventory weight, but that’s my fault for running with low-strength parties. It makes sense they’d have more difficulty lugging stuff around, and if there’s something heavy they really want they can send it to camp.

But other than the above, I’ve actually not spent much time on inventory management since the significant changes were made in whatever patch. I just have everything added automatically to the hotbar and find the ability to filter by actions and bonus actions and various other categories useful enough that I don’t have to faff with it other than making sure a few frequently-used items are on the main page or custom tab, and if there’s anything specific I need on a one-off occasion I just search the party inventory. Yes it’s a mess and I’m sure there are tidier ways of doing things, but once I learned to embrace the chaos I found it didn’t really impact my ability to do what I wanted in the game.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"