There's no "food mechanics" in the game, though.
There are 84 types of different food that play ALL the exact same role, while filling 84 different slots on the inventory (when we are lucky and they stack properly).

I mean, I'm used to all sorts of inventories, I played Ultima VII gods know how many times after all. It comes the point when you have to accept that something is too much and isn't making the game better.

P.S. I'm also COMPLETELY INDIFFERENT to the argument "Decorating your camp" and in fact possibly even a bit hostile to it, because the idea that we are traveling back and forth across an entire region but we'll have a recurring camp that gets more elaborate and "decorated" over time will never stop being an immersion-breaking annoyance to me.

Last edited by Tuco; 10/08/22 02:44 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN