I more often than not hate crafting systems too.
They usually come in two variants: the one that it's too good and makes loot irrelevant (which leaves a bad taste in my mouth) and the one that sucks and it's a waste of time because loot is typically a lot better (which simply annoys me).
The only flavor of "crafting" I somewhat like is the quest-based one where you get a certain amount of rare material and one NPC will do something with it for you (BG2 or DAO are decent examples).
Last edited by Tuco; 10/08/22 02:50 PM.