Originally Posted by Staden
Originally Posted by virion
Just finished the arcane tower for the first time. Expected an epic fight at the end. Nearly got it. If it wasn't for the fact archers should get renamed to pushers. I swear to god. They fired 2 arrows. Other than that they did all in their power to try to push my characters of the map. And it's not like there's a tone of place to get my mages in a safe place considering the quite wide AOE from the boss( The AOE looks dope though, ngl ^^).

Idk, Shove seems a bit too present and easy to use considering how powerful it is ( insta death in most cases). Arcane tower is the only fight where I literally had a shove fest instead of an actual fight.

The goblin camp fight described by Maximuus I imagined they would try to push me in that pit so ended up spending the entire fight in that blue area near the stairs.
How do you even activate the magical lift? I couldn't get it to work when I was there.

You need to …


1. Get into the bottom floor somehow, e.g. by jumping down the mushrooms on one outside wall of the tower and lockpicking the garden entrance, though there are other ways.
2. Combine a sussur bloom from the garden with the elevator mechanism in that room, then go up a floor to use the lift.

PS I agree the use of push by enemies in the fight on the top floor of the arcane tower is a particularly infuriating example of an already frustrating feature.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"