Originally Posted by Tuco
I still think Act 2 of DOS 2 was reasonably good in terms of amount and variety of content, but especially in its second half is exactly where all the sub-systems started showing their worst aspects to the player.
The "forced linearity" of following a certain path to keep up with level gating, the steep increase in stats, the super-tedious and busy randomized itemization, the armor system reaching just the amount of numeric bloat to a bane on the encounter design, etc, etc.

...But we are on the path for going aggressively OT now.

I adored Act 1 of D:OS 2. I liked Act 2 almost as much, if not equally. But I agree right at the end of Act 2 or the start of Act 3 is when the worst parts of the game started to show.

I still loved the game all of the way through, but it definitely had its flaws.

I think it is on topic given that the same developer is making this game. I think it stands to reason people would be concerned about the middle-end of the game starting to suffer in quality due to how D:OS2 played out.