OK... so you linked it to the topic.
Nah, it has allways ben linked.
I just pointed towards that connection, so you noticed.
but regardless, whether the map is literal or abstract, they could implement Day/Night
Well, i never said they cant (quite the contrary actualy, i even mentioned one possible imlementation right there at the end of my post) ... i was only talking about timeflow ... maybe i should say consistent permanent time flow, to be more precise ...
That would be in my honest opinion impossible, for reasons mentioned abowe.
1. A button to switch from day to night. You can only use the button once per day. After that, you must use a Long Rest to switch from night to day. This is actually my preferred option because I would then control when my characters travel.
I like it too, thats why i mentioned it abowe ...
It seems like win-win situation ... we would get option to actualy play during Night time ... Larian would do easiest possible implementation.
And the best part is that i dont think it would "necesarily" need any "day and night schedules for NPC" since we would never really know wich part of the night is, it may be just "few minutes after sun goes down" so people are all still there, aswell as "almost morning" so people are allready there.
I mean yeah, it would be a nice touch wich lots and lots possibilities if NPC would to to sleep, and gather around fire, and stuff ... yeah certainly, but also a lots and lots of work. :-/
Personaly i would be willing to leave it.
Good idea with once per long rest tho, didnt thought about that.
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As for 2 and 3: Agreed ... wouldnt preffer that either.
Its basicaly exactly the same as 1 minus benefits of uncertain time, plus lots of additional work with lightning and shedules for 2 ... and even more problems for 3. :-/
4. [...]
This method would have worked better if there were different/separate map locations, but it would kind of suck if I accidentally wandered too close to the time transition location and made like 3-6 hours go by when I didn't mean to go that way.
It would certainly work best with separated zones ...
In order to protect people from accidentaly movint time, it could work like whole coridor, rather than transition spot ... i mean it would still be possible that somebody would "accidentaly" walk from Grove all the way to Blighted Village, but the chances are significantly lesser if they would need to walk all the way in order to move the time.
Still it seems like unnecesary lots of work with little gain.
5. Time passes on some sort of scale. For every step you take, a minute goes by in the game world. 60 steps = 1 hour. Something like that. This would also suck because you'd feel like you can't even move without like an hour going by. The same is true if they implemented a 1 minute of gameplay IRL = 1 hour in the game world. Since you can't pause easily, that would REALLY suck.
This is exactly what i was talking about abowe ... and why those models would not work in my opinion, so i will not repeat that.
I still believe it would not work tho.
Just Day/Night. Done. Then make sure I get advantages for stealth because of darkness and shadows, and make sure characters like Drow and such have Sun Sensitivity applied. That would make this game a SERIOUSLY well more enhanced game. SO much better in my opinion.
I would like that aswell.
I mean come on Larian its logical, isnt it?
We play Drows, bcs we want to play Drows ... if we would want to play dark skinned, white haired Elves ... we wouldnt be creating Drows, we would create Elves and pick dark skin and white hair for them.
The closer we get to play Drows, the happier we will be!
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//Edit:
a.) Simple day/night switch. Click a button and/or take 2 short rests and everything everywhere transitions to night. LR'ing then transitions it to the next morning.
Seems you didnt read that post to the end (excluding spoiler) ... did you?
I described there exactly the same as one of possibilities for D/N system.
Anyway this is not passing time.
At best you can call it switching between two static time profiles, but there is no flow and that was my argument against.
b.) Time just passes throughout the day at some rate. It doesn't matter whether different zones of the map are supposed to (allegedly) represent different physical scales. Just have time pass at a constant rate in all areas, and pause all time when any person enters TB mode
Again ... yes, this would be mechanicaly possible to create.
But no, its not answer to my question ...
I asked if you can imagine time flow that would "support that map design" ... this time flow would completely ignore map design. :-/
Are you really claiming that so many players will be outraged enough to ruin their game experience AND negatively impact Larian's final sales if, e.g., time doesn't pass at 10 seconds per second in the Grove and 20 seconds per second while traveling between regions?
Depends ...
First of all i would expect that you of all around here would by this time know that "so many" is abstract term that i try hard not to use much.
Some maybe ... no idea how many ... but if question is possibility and not probability ... i would never even claim that people will get this upset about static time, so i dont know if i would be surprised.
But most likely no, i would not.
Problem with this is not "in the Grove" and "outside the Grove" ...
I was also talking about this abowe ... it would be more like 1s=10s in Grove ... 1s=1000s outside the Grove somewhere ... 1s=100s outside the Grove somewhere else ... etc. > that is the problem, inconsistency.
Also, it all goes only as deep as you let it ...
Sure, nobody would notice that 6 hours passed ingame while you were exploring the Grove ...
But dont you think some eyebrows would be raised if you would enter Windmill basement at 12PM and get out at 6AM?
Or the same during exploring Blacksmith basement? (Without spider caves.) Or that going through Zevlor's Cave, or talking to Kagha and Nettie would take you 4h of ingame time?
That is the problem here.
Either the world is ridiculously small ... or any and every building is ridiculously HUGE ... if you apply consistent time flow.
And that is the reason it in my honest opinion can never get into this game.
(As stated, explained, and supported by examples abowe ... shame nobody read it, as it seems
)