-Overwhelmingly limited number of companions.
-DOS2 style party dynamics, with a sudden lack of banter or characterization that is independent of player character.
-The game falls off in quality after the first act and a half because they only incorporated feedback into the Early Access portion of the game (DOS2 anyone?)
-Limited world in scope, lack of scale. If EA is the whole of Act 1, and Act 2 and 3 are about as long as the EA. The city of Baldur's Gate is either in ruins, or is the size of Arx.
-DOS2 style generated loot, lack of interesting story or mechanic incorporation into arms, armors, and items.
-Superficial use of tags and a lack of alternative dialogue options that feel consequential.
-Origin System is mandatory to experience the full breadth of the game. Or a lot of content in the world is completely locked behind playing an Origin Character.
-Emphasis on making multiplayer seamless at the expense of a full single-player experience.
-Superficial use of world lore, only incorporating it when it is necessary to move the plot along (DOS style).
-Barrelmancy and surfaces are incorporated further at the expense of finding new ways to make 5e combat engaging.
-The evil route requires that you have a tadpole in your brain capable of taking over your mind and also serving the Absolute (please, God, no.)


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