- Reaction system remains the same - All companions not in your party at the end of act 1 get killed off again just like in DOS2. Only way I'd forgive this is if they actually just leave your party instead of dying and become recurring characters in the story, and not just revived for shock value for a single fight later on. - Origins being worked on so much that we end up with a DOS2-type situation for our custom MCs again. - Shove remaining the same as is because I can't imagine that's going to go over well late-game.