Originally Posted by mrfuji3
we both are obviously intractable in our opinions about constant time advancement:
As long as we can agree on definition, any other differences are acceptable to me. laugh

And feel free to corect me, but since i keep using the word "flow" and you are keep using word "passage" ... im not quite sure if we are on the same ship there. O_o
So ... just to be clear.

Time Flow in my vocabulary is something that goes on and on, basicaly that cant be stopped (except pause wich would this game certainly needed if flow would be implemented, curently it dont in my opinion) ... transcription between real time and ingame time ...
Meaning: You play during ingame day, go afk for some time, return during ingame night.

Time Passage tho is in my vocabulary ... well, basicaly any feeling that time actualy exists.
(I gived up, i tryed 6 times to reformulate this sentence so Google translator can translate it properly, but every single time it ended with some bullshit. frown )
Meaning: Basicaly even what we have right now, since every Long Rest is "end of the day".

Originally Posted by mrfuji3
DAO's game system didn't rely on taking long rests to restore resources, and so it was more acceptable that day/night passage wasn't an important part of the game. Characters were just assumed to be resting whenever. BG3/5e, however, does explicitly require frequent long rests and so there's more of a need for a more detailed time passage system.
Actualy now, when i think about it DA:O was bad example ... that game is just set of small zones tied together, time cant really flow there ...
Except Orzamar part that one is huge (thank Gods), where i every time totally loose sense of time tho. laugh
Just by the way ... that is how i think Baldur's Gate III. would lookalike if our curent computers wouldnt be able to deal with so big map ... and honestly, it have its benefits. :-/

Dragon Age: Inquisition would be a lot (even tho still not quite there) better example, since there you have semi-open world map, wich is certainly closer to our curent situation.
And time also dont visibly move there: maps that are in day are in day no matter how much time you spend there ... maps that were created for night have endless night.
Thats what i meaned. smile

In Dragon Age time dont flow ... it moves forward tho (obviously laugh ) through events that are happening, stories that you engage, etc.

Its not so different from Baldur's Gate III. in my opinion ... yes, we stagnate in EA bcs its end works like a concrete wall ...
But even tho sun is static on the sky, just as it is in Dragon Age, i have feeling that time is moving as long as i have some goal (for example save Halsin) before me ...
Once that point is reachet tho, and he simply sends me to the Underdark ... main story stops and that is problem (wich will fix itself in full release laugh ) bcs from that point on, we have nothing to chase, so we simply wander without goal.

Originally Posted by mrfuji3
There are many locations/events in DAO which take place at night: e.g., Ostagar and the initial Warden vs Darkspawn battle, the defense against zombies attacking Redcliffe, I think Denerim has some places which take place during night, etc. These experiences vastly improved my immersion in the game. Similarly, such an inclusion of night-time in BG3 would improve immersion.
Oh im quite sure we will have something simmilar here ... even tho maps in BG-3 are certainly a lot biger than DA:O, so i doubt it would go whole to night mode ...
But i would be really confused if Shadowcursed lands wouldnt be looking as if they were in endless night ... that intro we got with soldier transforming into Mind Flayer also showed us darkened sky, so that is also possibility ...

But since we are so far only in first map during EA, to using DA:O as an analogy we didnt even get out of our Origin story. laugh

Originally Posted by mrfuji3
The key point, to me, is that night should exist outside of our base camp, so that we can experience at least some of the world during night-time.
Oh yes, definietly! smile

Last edited by RagnarokCzD; 10/08/22 07:50 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown