Ill start with where I agree with you...

the pits / holes in here where you can endlessly fall or have some other weird stuff is unacceptable. I have similar experiences in other parts of the Goblin keep.

But I just did this fight the other day and had such a different experience that I am dumbfounded.

So first, Any character I have on the rafters I keep distance between them and him. I also use grease, ice, etc to keep him away and make him slip. I dont do this because I think the shove here is over represented, I do it because the rafters feel like a high risk high reward area to fight, so i choose to be very tactical and slow about fighting in places where i can get shoved into very bad spots.

Second, I pushed three enemies into the spider pit where they were gobbled up by spiders, and not once did i get shoved.

Third, any character vulnerable to shove (melee for example) i used on the ground to fight enemies. Range played on rafters.

Fourth, Shove is 100% success from an invis enemy - so I use githyanki mage hand which is invis to shove people off. You can also use mage hands between you and enemies with a narrow path so that they have to kill it to get to you.

I do not say this at all to be like, "get better" or "you're wrong". Its just that my experience is so opposite i'm wondering if we are playing different game,, different versions, or something?

The one place where I do disagree with you personally is saying stuff like "made me fight in a way that i should not have to" and things like that. I love that the game makes you strategize, think, plan, position, react, etc so well. But as I said earlier, there are some things that def need to be fixed. I just didn't realize shove was an issue for people? Is there a stat that having or lacking makes you more vulnerable to shove? Etc.

Question: you said shadowheart would have to aggro all kinds of other enemies to just get back to the party. How are you getting to the boss without killing the other rooms? Are you sneaking through the upstairs area just to get to him? I say this in just a roleplay/DND sense - but if your''e killing him in his room with all the other rooms full you're choosing 1 of multiple options on how to confront him and the rest of the goblin camp. You can draw out most of them to a big fight at the grove.

Since you're not doing that (which is totally fine, it's fun to do things different ways), you're opting to go into the fully guarded goblin place and sneaking to his room to assasinate him. A valid choice. He has teammates. wouldn't it make sense that your characters are punished when you don't succeed at keeping the fight contained to a very tight spot? Since you opted not to kill other rooms en route to him? Whereas if you did fight goblins en route to him, you'd have a clear path. (I do agree with you though that it creates a situation where the game takes 6 million rounds just to get a character back even if no enemies were out there. That is a very unfun and unecessary thing).

Do you play with any mods or on an older version? Im on the most current version and don't use mods.

Last edited by Shlamorel; 11/08/22 06:05 AM.