Food/cooking, like going to the johns, like taking a shower/bath, like iching your ass and smelling it etc...should all be an abstract part of the game. It shouldn't take over the gameplay. The only exception would be going to an Inn!
SHOW US our characters eat, when pausing (no actions for 30 seconds, have them auto take out some random food from their pack and eat...) or taking a break for couple minutes, or when camping. Dont make it a gameplay element. FOOD should NOT take inventory space; just like needing to take a dump or PEE should not make you lighter/heavier (encumbrance).

My view of this anyways. BG2 had it right---> Adventurers can survive plenty fine in the wild. You camp, its assumed you eat. In town you eat at an Inn, you just pick what. The end. This isn't a survival game and its way more immersive NOT to have food EVERYWHERE and have you cook 24/7.wtf. Whats next, medical survival shit like Robinson's requiem??
Instead of a bazilion food types and cooking, how about adding more unique magical items with fleshed out histories and descriptions? Like again, BG2? Thats what I want in my fantasy rpg game, not a cooking simulator.

Last edited by mr_planescapist; 11/08/22 07:14 AM.