Originally Posted by Shlamorel
The one place where I do disagree with you personally is saying stuff like "made me fight in a way that i should not have to" and things like that. I love that the game makes you strategize, think, plan, position, react, etc so well.

I guess most tactical turn based games fans would agree with you (and I am) but having to avoid HALF of the combat arena doesn't make you strategize more... it makes you strategize towards "positionning behind the stairs" and nothing more.
And that's only after gathering a few informations through metagaming.

I'm fine with more traps and holes that makes positioning more complicated in some area (or destructible wooden plank uppo n holes and things like that).
I'm not if the ennemy can always throw me in holes 10m away.
Being 10m away from a hole should not be considered a positionning MISTAKE, especially against such an ennemy.

The lack of mechanics that would make "positionning" more important (i.e cover system) isnt an excuse for pushing to define some combats so much.

You're free to enjoy being able to OS the spider matriarch or any other ennemies with unbal1nced skills but it's not how I'm enjoying turn based games. I want to have balanced choices among others and I want the ennemy to be smart enough to challenge me with balanced choices.

Last edited by Maximuuus; 11/08/22 08:44 AM.

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