Eh, while dividing objects "by type" among characters is something I already tend to do, I absolutely don't think it would work as an automated system. There would be so many edge cases (like the moment you WANT to pass a different type of item to another character) where it would turn out into an additional annoyance (i.e. Pass the item, it get automatically ported back to the other character, disable the toggle that automate the process, pass the item again, re-enable the toggle, etc, etc).
And what about the point where Lae'Zel gets close to her carry limits, you start moving other heavy objects in the bag of your second choice (MC or Shadowheart) and items keep snapping back in the Lae'Zel bag until ONCE AGAIN you disable the system.
It's a mess that adds more complexity and juggling than it solves.
As this point there's absolutely no way where an unified inventory like on POE II or Pathfinder isn't vastly more comfortable to use.
And like in these two games you could still have individual levels of encumbrance (what weapons, armors, accessories and "belt items" each character is carrying) and THEN have the unified inventory do some "proportional average" of the rest.
Last edited by Tuco; 11/08/22 10:32 AM.