Hmm, within reason I agree but I have two reservations. First, while the swarm AI means we can have more enemies without enemy turns taking forever, more turns will still be required to finish them off (unless, I suppose, you make effective use of AoE damage which on second thoughts is probably fair enough). Second, one of my favourite things about the game so far is the good job it does of making every life - even goblins - feel meaningful and everyone have their own characters. I'd hate for this to be diluted or it to turn into a murderfest for every player.

Perhaps if this suggestion were combined with one in another thread, and there were more enemies in some fights but that it would be possible to focus on killing the leaders and the rest would run away, unless a player particularly wanted to kill off the weaker enemies first?


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"