Originally Posted by Drath Malorn
Yes. That's what I would prefer Larian to work on, as my first choice.

Every time you "Switch characters in conversation" in this game, each one of them "reset" the dialogue and it's treated exactly like a new blank protagonist, rather than a distinct personality. A byproduct of the "Origin" system that wants every character to be the playable one, possibly.
It breaks the illusion of being part of something reactive and shows the "cracks on the wall" of the system.

Which is why I'm completely NOT a fan of that idea, especially if I can have the better alternative of letting companions contribute to the conversation seamlessly while the MC remains the "Face" of every dialogue.

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But not all Player Characters are built to be the Face, whereas at least one of the Companions, Wyll, is built for it.
Maybe I'm weird but it doesn't really matter to me. I don't want to pick the Face as matter of min-maxing. I just want my character to be the "protagonist" even when there are better diplomats in my party.
Last thing I want is having to handle every dialogue with a bard, paladin or warlock companion only because I'm playing a Barbarian, for instance.

I'll deal with the consequences and occasional shortcomings of being a barbarian if I have to.
And companions can contribute to the min-maxing of dialogues anyway, if the suggested conditions are met (their ability to infer during the conversation to help with skill checks, I mean).

Last edited by Tuco; 11/08/22 09:36 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN