Originally Posted by TheHero
Sometime after Patch #8 and with hotfix #28:


My CPU is a i5-4670K, currently OCed to 4300Mhz
Graphics: Nvidia RTX2060 6GB
Memory: 16 GB
OS: Win10 Pro 64Bit

Gamesetttings all on max
Resolution 2560x1440
DLSS = On

Game is getting more demanding on Hardware as latest additons to Grafics in Cutscenes and overall in Openworld are added.

New problem with my named Hardware is now Freezes for up to 7 Seconds until the CPU is catching up.

CPU usages is around 90-100% and when it freezes its not allways shown at 100%, sometimes only around 97%.
But that could be some delay and it is truly 100%

Those freezes are more frequently with highest settings and less with lower settings. But they are frequently enough to be very annoying.
I am aware that i dont meet the Hardware requirement and the EA is not optimized yet.
Just want to know if this is primary the hardware beeing not met or if its a special Problem with current Patch#8


My best bet it is CPU related.
Mine does not support Hyperthreading so nothing is calculated in a paralel way.
More Grafics means GPU is sending more request to CPU
and CPU is now bottlenecking more then ever.
Again my best guess for those Freezes.

OR

Larian has changed software code and memory and loading of some assets etc etc etc is somehow not optimized in Patch#8, causing Freezes especiallly in lower end CPUs.

Anyone with better Hardware then mine having experienced those Freezes too?

Better hardware does not seem to do this for me (9900kf + 3080)

But my poorest hardware ryzen 3100 + 1660ti suffers from these freezes now with patch 8


We are all heroes, you and Boo and I! Hamsters and rangers everywhere, rejoice!