There are far too many magic items already. So many that it's impossible to put them in proper context. It's starting to feel like Diablo, or Divinity where gear exists only for an MMO style grind where you are upgrading gear every 5 minutes and selling 90% of it. That's not D&D, nor does a video game need that. It's just an attempt to put "more game" in a game, at the expense of credible world building which might not matter in an MMO but it matters in a story driven single player RPG.
I wish they would show restraint here because more is not better. It's quantity over quality. It's like grabbing a burger at McD rather than eating at an Italian restaurant. I for one am annoyed at being showered with magic items that have weird conditional or nonsensical properties and funny names. In BG1 finding magic items felt really rewarding and special. In BG3 it's just more stuff.
This.
Getting showered with magic items feels more like I'm playing a Diablo-style or a D:OS game than an actual cRPG with story focus. It also goes strongly against the spirit of D&D 5e, which aims to reduce the number of magic items-
Also, a lot of the homebrew items don't really fit the setting and/or are extremely specialized.
Some items are, of course, well designed and appropriately placed, but most are not.
The last thing BG3 needs is to become another game with constant item grind like D:OS2.