Originally Posted by The_Red_Queen
Originally Posted by 1varangian
I think the bigger problem with combat is that every battlefield is a wide open space with a high focus on verticality. Everywhere. And no proper cover. The creatures and their number is a close second though, as is giving teleport abilities and ranged weapons to almost all enemies.

The Spider Matriarch fight is a semi-puzzle where she makes herself vulnerable to a very convenient damage-amplified fall, twice. The baby spiders are a nice touch though. Grym is a 100% puzzle and I don't really consider it a fight. And these puzzles are too simple and obvious. Grym: immune to everything except super vulnerable to one thing. Which anyone can just read from it's character sheet that is readily available without any skill checks attached. And it's only weakness can be exploited in the very area it is supposed to guard. Elsewhere Grym would be totally unstoppable. Makes sense.. not.

All good points, well made.

Lol. And if you read anything on Grym...
MAGMA....MAGMA MAGMA MAGMA.

Hmmmm... I wonder what his weakness is.

And what's a spider's biggest weakness. Duh!
Webs.
So obvious.

Last edited by GM4Him; 13/08/22 03:08 AM.