Though I love turn base...Its SO EASY to abuse and really not fun doing so. Then its rinse and repeat. Super structured. No chaos.
Heres why I love the chaotic nature of RtWp <real time with pause>. Everything single battles is NEVER the same. There is always this little A SHIT moment. And abusing the system feels actually quite fun and rewarding because of all the crazy variations that can happen.
So...would love to see a little more ChAOS in that turn base system. Some random flukes that spice things up. Make a D100 roles for enemies which gives specific Buffs/Nerfs assigned to each number when battle starts.
Rolls very low on D100 the enemy suddenly changes sides! Or gets half stats...Roll high and they get an elite status or more items etc...
Just SOMETHING to make battles more exciting and unique to prevent rinse and repeat abuse.
A great mod that does this to a smaller effect for DOS2 is the Enemy upgrade mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1594606989In DOS2 during most battles I was just spamming the same spell rotation for Fane, basically killing/weaking most creatures on that first turn. That MOD REALLY helped balancing things out and forcing me to play a game of chest. Some creatures were suddenly immune to some effects, had counters etc...