Originally Posted by 1varangian
Originally Posted by 7d7
Respectfully OP, BG3 is trying to port 5e to the video game format.

Feat aren't given at level 1 (first is level 4). Only exception, which I hope would be implemented, being the variant human.

While ideas and feedbacks are great, it would be good to channel them on missing features rather than new, non-core, features. It is only my opinion of course.
Coming from 3.x, 5e feels really bland being so stingy with feats. I think coupling feats with ability score increases was a really bad design choice. Having to choose between feat or ASI is not a fun choice and feats are great at making PC's feel unique, also mechanically.

I'm fully expecting WotC to fix this mistake in the next edition of D&D. And in the meantime, BG3 could have it's own house rule. The level-ups where you don't get to make any choices and just wait for "accept" to become active are really meh in BG3. So perhaps even ASI's should be spread out more to +1 every two levels. That would already give you a choice on level 2 which is now really lackluster for many classes. Then a feat at level 3 like in previous editions... at least one choice per level up.

IMO it's ok to have low customization in tabletop version, where you can focus on roleplay more. But in cRPG we want to have options. That's why I like weapon abilities or changes in ranger class.
I was thinking about second specialization for each class. This specialization should have it's own pool of professions.