I would like to see a bit of randomness in BG3 encounters. It's all a bit too scripted and static. Surprise me with Goblin reinforcements from the rear mid-combat. Toss in some Bugbears or an Ogre to spice up the Goblin encounters. Or Drow. Oh that's right there is no night time, hence no night time combat, ever. 😤
Yeah, DOS1 Tactician did this.
Additional enemies and surprises in the middle of a fight. Random adds and events.
Ok that's nice. But were the reinforcements scripted or really random? If those are also scripted it degenerates into metagaming again where the best "tactic" is to have a Cloud of Daggers waiting over the spawn point.
I only played it once in Tactician, so I can't say which repeats. I expected more from DOS2 but it was so lazy.
It had most of what you mentioned: reinforcement coming from behind, middle of combat adds, things popping up in battle, some enemies having on-death effects.
How cool would it be to think you've finished a battle in BG3 and have limited resources for additional adds?
I just hope Tactician is fulfilling of difficulty. Larian games are not hard once you figure out the formula. You don't even have to cheese.