Time-based events shouldn't be present in a TB game, let alone in the specific TB combat mode we'd be in. I'd be fine if this was an option for groups that wanted to encourage fast play and decision making, but the default should be that the game pauses until you give it input.

The UI related to your suggestion isn't bad. The "Press Space bar to get more information about and/or choose between your available reactions." It's potentially more friendly than a big pop-up window showing up in the middle of the screen. "Tab" or "Backspace" could be the buttons to ignore the reaction and continue combat.

Last edited by mrfuji3; 13/08/22 03:17 PM.