Respectfully OP, BG3 is trying to port 5e to the video game format.
Feat aren't given at level 1 (first is level 4). Only exception, which I hope would be implemented, being the variant human.
While ideas and feedbacks are great, it would be good to channel them on missing features rather than new, non-core, features. It is only my opinion of course.
Coming from 3.x, 5e feels really bland being so stingy with feats. I think coupling feats with ability score increases was a really bad design choice. Having to choose between feat or ASI is not a fun choice and feats are great at making PC's feel unique, also mechanically. I'm fully expecting WotC to fix this mistake in the next edition of D&D.
That’s great point! It would be so much better if we didn’t have to make a choice between ASIs, which usually are going to be the more generally useful picks, and more flavourful but situationally limited feats.
I don’t want Larian to go totally off-piste with the rules either, though, so wouldn’t want them to just change this unilaterally. But if in conversation with WoTC it is indeed confirmed that the direction of travel is for ASIs and feats to be separately picked, and they agree an implementation that is likely to be reflected in future changes to 5e rules, then I’d be all for implementing this into BG3. I believe that something like this was what happened with the ranger?