but I've been trying to explore in the blighted village zoomed in like this to appreciate the detail of the environment and it's a bit of a faff to move around using mouse clicks at this level of zoom, especially when barrels, companions, or other stuff in the foreground get in the way of the ground you want to move to.
That's why I prefer to hold LMB to move and use "QA" to turn the camera. I had some dynamic camera and control requests in my recent
feedback post, that I think would make moving around a bit more smooth.
I actually don't think it would take much beyond being able to map some keys, such as the cursors or W, A, S & D, to move the currently controlled character back and forth and either turn or move them left and right. But of course Larian have to consider other controllers and platforms, and I've already had to edit this post twice three four five six seven times because I realised I was talking nonsense about what changes would be needed to make this work, so possibly it's far more complicated than that!
I do wonder how tough it would be to make WASDa system that wouldn't feel completely garbage without a completely new set of animations and physics. They will be developing (have for stadia?) controller support so if a character can be moved using a stick, surely it should be adaptable into WASDa. I feel though, that polishing controls that we have would be a time better spent rather then trying to implement yet another control scheme.