2. That's my point before having variant everything e.g. variant half-orc or other frivolous additional content e.g. a GDR. It is legitimate to get the variant human, first. There wouldn't be a balance restored: variant being only human is the actual core game. I will argue I d rather have Tasha caldron of everything content implemented (with new subclasses etc...) Before custom content. Lastly this is typically what mod should be catering for.
You can have exactly what you want ...
Others can have exactly what they want ...
Why do you care what they have?
I want to point out that what he's arguing for is to get what he wants first, with his argument being, it's the source material so Larian should aim to implement it first before anything else. An argument I'm not against even though I'm mildly in favor of the free level one feat.
However I do personally feel like no, everyone can't get what they want, because implementing everything everyone wants from this game isn't possible. That would require time and money that Larian probably doesn't have, becase it would require a hell of a lot of time and money. To satisfy those who want something loyal to D&D, a number of changes would hve to be made that would have knock-on effects throughout everything in the game. Larian at some point has to pick a lane, and it seems fairly apparent that they already have. Some people won't like it, but that's fine. Not every game is for every person and it shouldn't be on the player to craft a game themselves into something they'll enjoy. I don't say this to advocate for one side over another, but to think that Baldrs Gate 3 is going to be some ultimate game that can give everyone everything is a pipe dream.
As just one example, let's look at those who want monsters to be faithful to D&D stats. if Larian does that, then they need to rework a number of encounters throughout the first act to get the powerlevels right. If they implement an option for that, then they effectively have to create two different sets of encounters in a lot of places. Then they have to factor in weapon abilities, how their homebrew thingscan impact difficulty of encounters, etc.